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Purpose of this code: to see how and where particles will collide with a sruface at the end of the gas jet. This simulates part of the chip manufacturing process in an attempt to increase the yield of a production line. The Sequential code algorithm:
Decomposition Approach: The data structures were decomposed into a
two-dimentional grid of patches with several cells per patch. Since most
operations are local to a cell, a regular grid is then divided into
several sub-grids to decompose particles.
In above example, each 4x4 block is a patch that runs on its own CPU.
All the squares in the patch are the cells of the original simulation.
Shaded cells are interior cells, which calculate collisions while particles
are transferred between patches. The arrows between patches represent
communications that must occur each time step.
Another Modification: Random number generator
It's replaced with a Fibonacci lag random number generator which was
slightly faster than the original linear congruential generator and was
able to produce an independent random sequence of numbers for each patch.
The problem with the linear one: it may merely cause each process to
start at different points in the same sequence of number. As for Fibonacci
lag generator, on the other hand, each process starts with its own
sequence of random numbers.
The table column headers denote how the problem was decomposed
and the total number of processors is show in parentheses.
The highlighted cell in each column is the best time and was used
to calculate the speed up graph.
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